Objectives: Make your way through the dungeon and up to the
Castle Courtyard.
CUT SCENE: Indy enters the dungeon.
(This part of the game can be very taxing on your water reserves,
proceed with caution!)
Proceed down the walkway to your right. Use the gargoyal
to swing down to the ledge with the ladder. Climb down the
ladder and then go down the stairs to your right.
Continue all the way down into the lowest level and take
out the guards in the room to your left.
Pull the gargoyal-headed lever between the two cells. Go
through the room where you fought the guards and down the
hall.
(Booby traps! Lots of them. Take your time through this part
of the level!)
Proceed carefully through the swinging blades. Time it just
right as to when the blade is midswing.
Once you pass that set of traps you face a horizontal blade.
As soon as it swings into the wall, dash around the corner.
Okay now go up those stairs.
Great! More blades! Take it slow. Time them before you try
to get through them. Once you've figured out their system,
try and beat it! I recommend timing a run past the first,
then a roll and then a roll again quickly. Good luck!
(Fill up on as much health as necessary after each set of
traps.)
Now proceed through the next set of traps. These are slightly
easier. Walk slowly behind one rolling log and roll under
as the other comes at your head.
After you make it through that there's only one set of gizmos
left. They may look daunting, but they're quite simple. Just
watch their timing and then run through at the right moment.
That's it! Now pull the lever straight ahead.
CUT SCENE: Cell door opens, giving access to another lever.
Run to that awaiting fountain to your right. And then up
the ram to your left. Swing over to that open cell and pull
the lever.
Climb down the ladder and defeat that new pair of bad guys.
(If you need to get to the fountain again, you can go the
same way you did with the traps. Don't worry, they're disabled
now.)
Once you're ready, go through that red door you opened with
that last lever. Go up those sets of stairs and stand at the
arch where the hanging hook is.
Jump out and then use the whip to swing to the other side.
(I know this is risking, but that how Indy is.)
Hug the wall to your left and inch your way around on the
small ledge. Now go up the ramp and pull the lever.
CUT SCENE: The cage drops.
Walk back to the cage and watch as it falls. Now jump out
to the chain and climb up it. Now use it to swing over to
the ledge beneath the semicircle shaped opening. Climb through
the opening and defeat the guards in the hall to your left.
The second alcove on the right has a lever in it. Pull it.
CUT SCENE: Gates raise in the hall.
Run room to room and gather anything you find. Now go to
the end of the hall and down the ramp to your right.
(This next part is said to be one of the most difficult parts
of the game. I found it to be rather simple. Here's the solution...)
Proceed into the room with rats and jump up onto the ledge
in the center of the room. Pull the right lever now jump onto
the chain to your right.
Climb the chain and swing over to the one in front of you.
Climb it and swing over to the alcove with the lever. Pull
the lever.
CUT SCENE: A block drops into view.
Jump back out to the chains and get back over to the levers.
Pull the left lever and jump to the chain now at your left.
Swing to the next chain and then onto the ledge above the
fountain.
Pull the lever on the right wall and exit the Dungeon.
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