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The World of Indiana Jones (1994)
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Now you can travel to exotic lands, challenge ancient mysteries
and brave dangers byond imagining. Plunge into a world of
treacherous spies, thrilling chases, arcane artifacts and
non-stop excitement with the greatest hero of them all! This
book gives you everything you need to begin your adventuring
career. Learn how to create a character, and the allies and
enemies he's likely to encounter in his travels. Then get
ready for the ride of your life with an Indy miniadventure!
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Indiana Jones and the Rising Sun (1994)
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Japan, the 1930's: a place of danger, mystery and adventure.
Hidden temples house mysterious artifacts, ancient beliefs
clash with modern culture and dark forces prepare to plunge
the island nation into war. Travel to this strange and exotic
land and learn its many secrets. Confront the power of the
militaryl delve into the puzzles of the priesthood and then
enter the twilight world of the Japanese occult. This book
features tips of gamemastering in the World of Indiana Jones,
the gamemaster screen, source material and adventure hooks
for playing in Japan of the 30's and a short adventure. "Indiana
Jones and the Masamune Blade".
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Raiders of the Lost Ark (1994)
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The first movie in the now-legendary Indiana Jones series
finally has it's roleplaying game companion. Journey from
the jungles of Peru to the desert wastes of Egypt; investigate
a hidden Nazi sub-base or search the dusty stacks of Marshall
College's archaeological library and, all the while, dodge
Nazi bullets, swing over deadly pit traps, and remember to
keep your hat on! This book supplies gamemasters and players
with invaluable information concerning The World of Indiana
Jones and chronicles the sites, events, and personalities
featured in the movie. Background information, never before-revealed
historical notes, and detailed maps accompany nearly every
description or movie adaptation. Plus, all the statistics
and game mechanics needed for use with The World of Indiana
Jones roleplaying game! Also included in this supplement is
a complete Indiana Jones solo adventure - an excellent introduction
to the World of Indiana Jones for beginners and veteran roleplayers
alike!
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Indiana Jones and the Tomb of the Templars
(1995)
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When the Knights Templar fled France in the 14th century,
they took their treasure with them. A treasure so powerful,
so deadly, so evil that it was locked away from the sight
of mankind. Now a race has begun to find this mysterious treasure
before it falls into the wrong hands. But finding it will
be the easy part. Surviving it is the problem. And all of
this is only the beggining--this first adventure/source material
collection for The World of Indiana Jones also contains Indiana
Jones and the Druids' Curse and Indiana Jones and the Sword
in the Stone. Three harrowing, action-packed adventures to
satisfy your appetite for thrills!
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Indiana Jones and the Lands of Adventure
(1995)
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Adventure waits everywhere, especially when you're traveling
with Indiana Jones. Visit Europe, the Middle East, South America
and the Orient, stopping in exciting cities and mysterious
places, and finding danger and drama all along the way. This
book invites you to travel the globe, and gives you the tools
to do it. Loaded with sites, settings and adventure hooks,
as well as generic lacations you can incorporate into your
campaign, characters shouldn't leave home without it.
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Indiana Jones and the Golden Vampires
(1995)
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Watch the fog roll in over the bay. Take a stroll down busy
Market Street. Explore the streets of Chinatown. Mingle with
the many people on Fisherman's Wharf. See all of the sights
that San Francisco has to offer in this book ... but be prepared
to experience exciting adventures and solve puzzling mysteries
along the way. This book contains useful information for planning
adventures in a new location - San Francisco. Not only is
there an adventure inside that will introduce both the gamemaster
and the players to this exciting city, but there are three
more action-packed adventures as well thar will provide even
more excitement. So, if you're looking for a good place to
base a campaign, look no further. San Francisco is your gateway
to adventure!
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Indiana Jones and the Temple of Doom
(1996)
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Join famed archaologist and adventurer Indiana Jones as he
travels the Orient! Visit the decadent pleasure palaces of
Shanghai, the mystical villages of India and the majestic
castles of the independen Asian provinces. But beware for
the forces of darkness have begun to spread across the land
after a centruy of dormancy. The evil Kali worshippers and
their Thugge minions seek to bring the world under the control
of their dark goddess, and they will stop at nothing once
they gain possession of the Sankara Stones. This book explores
the sites, characters and events of the second movie in the
legendary Indiana Jones series, providing never-before-revealed
facts fo Indy's Asian journey. Plus, two complete adventures
bring characters right into the action, allowing gamemasters
to easily incorporate the cultists, gangsters, and mysterious
forces of the Orient into their campaigns.
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Indiana Jones Adventures (1996)
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Deep in the heart of the dust-filled pyramid, in a room untouched
by human hands for thousands of years, a group of brave adventurers
seeks entrance to the main burial chamber. Hieroglyphics sprawl
across the walls of the entryway, daring intruders to attempt
to penetrate the tomb, promising severe retribution for those
foolish enough to take the chance... Indiana Jones Adventures
brings this world of action, archaeology, and mysticism to
life. Based on the simple yet flexible D6 System rules, the
game thrusts you into the pulse-pounding excitement of the
movies in no seconds flat! Herein you'll find all of the skills,
equipment, and characters you need to run Indiana Jones scenarios.
A solitaire adventure gets you into the game right away, and
three multi-player adventures provide enough material to play
for hours. Includes The World of Indiana Jones D6 rules!
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Indiana Jones Artifacts (1996)
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Archaeologists, historians, and treasure hunters have long
sought the ancient artifacts of the world. But many who ventured
too close to such treasures never returned from their quests,
for they fell victim to dense jungles, the journal of one
such archaeologist has been unearthed, and is secrets are
revealed here for the first time. Each artifact's entry contains
its description, value, last known location, history, and
powers. In addition, the gamemaster will find a list of parties
currently seeking the artifact, rumors and legends concerning
its whereabouts, and adventure ideas for integrating it into
a campaign. This book is an invaluable asset to any who dare
to seek the great treasures of history. But be warned, for
many who delve into the realms of the past never return ...
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Indiana Jones and the Sky Pirates and
other Tales (1996)
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Deadly and mysterious flying discs hold the world in a grip
of terror ... the horn of a mythical beast casts a curse upon
its owners ... an ancient prophecy comes true, bringing death
in its wake... These are the perils at the heart of three
Indiana Jones novels: Indiana Jones and the Sky Pirates, Indiana
Jones and the Peril at Delphi and Indiana Jones and the Unicorn's
Legacy and now you can relive the adventures. Between these
covers you'll find all the characters from these stories,
allies and enemies, readyto be dropping into your campaign,
fascinating locations, new artifacts and adventure hooks.
Also included are two full-length adventures and tips on panning
novels and movies for roleplaying gold.
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Indiana Jones Magic & Mysticism: The
Dark Continent (1997)
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Join Alan Mauberg's expedition to track down eminent anthropologist
Dr. Adrian Braidthwaite, lost in darknest Africa while researching
shamanistic and spiritual phenomena, Learn of mysterious magical
and mystical forces, methods for shaping this energy to accomplish
specific feats, and other secrets of the deep jungle that
have yet to escape into the civilized world. This book shows
gamemasters and players how to bring magic inot the world
of Indiana Jones. Unearth information on three distinct types
of magic: - Shamanism: the art of calling and controlling
spirits. - Witchcraft: powerful magic that comes at a price.
- Sorcery: using deadly forces to attack your enemies. Plus
guidelines to create characters who can wield these dangerous
powers! By the way, you might want to bring a weapon ...
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