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10. SPECIAL EFFECTS
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The initial script for Temple of Doom was delivered to ILM
just as the facility was finishing work on Return of the Jedi.
Muren, Franklin and Johnston reviewed the script in detail,
broke it down into possible effects sequences and then developed
recommendations on whether particular ideas should be conveyed
with physical effects, miniatures or opticals, what respective
costs might be, and whether the idea was cinematically sound
in the first place. These recommendations were then presented
to Lucas and Spielberg, executive producer Frank Marshall
and associate producer Kathleen Kennedy in several initial
storyboard conferences. First the ideas were fleshed out into
often-spectacular sequences, and then necessarily reduced
to something that could actually be done with the amount of
time and money available.
Some sequences were dropped and others added or expanded.
A minor mine car escape became a chase of major proportions
in the final film. An aerial dogfight that had most of the
principals very excited was ultimately dropped as too costly
and impractical. Other sequences which could have been very
labor-intensive were reevaluated and either simplified or
streamlined. One such involved Indy's escape by auto from
the nightclub in Shanghai. The principal action was for the
midnight chase was filmed in the back streets of Macao by
second unit director Mickey Moore-with plans to dispatch another
unit, either to Macao or Hong Kong for supplemental plate
photography which would later be blue screened into interior
shots of the vehicle.
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10.1 MAKE-UP
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TOM SMITH Make-up Artist: "One shouldn't really notice make-up
at all. If you're sitting in a seat in the movies and you
notice it, you have a failure on your hands. It should be
something one might think about in retrospect, but not something
one should be conscious of in the movie theatre.
"There were half a dozen rotting corpses to create and a
few dummies - one sitting on a spiked gate and another hanging
from a beam, virtually eaten away.
"The headdress for Mola Ram, the Thuggee High Priest, was
an interesting challenge. I was shown drawings of it by the
costume designer. They were scouring all over the place trying
to locte real horns, which weigh a ton, and the whole design
was becoming difficult to manage. Especially as the actor
would arrive at 7 o'clock in the moring and had to be ready
on the set by 8:30 every day.
"I set about simplifying thew hole thing and did four clay
mock-ups of the shrunken head that's fastened to it. The headdress
was like the skull of an animal, based on a steer's head,
and I used bony formation, rather than horns, which also acted
as an anchor for the hair of the shrunken head. We actually
plugged the hair in with a needle, directly into the latex,
to create the effect of correct density in such a small area."
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10.2 PIGEON FLAMBE
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GEORGE GIBBS Mechanical Effects Supervisor: "In the nightclub,
Indy picks up a sort of spit with flaming pigeons on it and
hurls the whole kebab into the chest of one of the gunmen.
Steven Spielberg was keen that the spit actually concertina
into the gunman's chest and that the pigeons crushed up with
it. So we made the birds out of foam, which solved the crushing
problem, and constructed the spit out of a car aerial that
was about two feet long.
"The scene was shot in several cuts. The gunman has a balsa
wood pad concealed under his shirt with a wire going from
the pad towards Harrison Ford. Harrison throws the flaming
spit, which travels down the wire, sticks in the pad and flames
shoot up in front of the victim's chest. Then we rush in with
the fire extinguishers."
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10.3 THE PLANE CRASH
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Having eluded their pursuers Indy, Willie and Short Round
board a Ford Trimotor cargo plane bound for India. Since only
part of the required aerial footage could be obtained with
the vintage aircraft procured for the show, the Trimotor flying
scenes were augmented at ILM with miniatures and motion control
photography. The model aircraft nearly three feet long and
intricately detailed was constructed by model makers Mike
Fulmer and Ira Keeler. Originally intended for use in the
later-discarded dogfight sequence, the craft was actually
overbuilt considering the limited use to which it was ultimately
put.
full-size cockpit was also constructed-mainly by Lance Brackett,
Ed Reymond and Dave Childers- and mounted on inner tube-like
blades whose pressures could be controlled to simulate movement
in the air. The blue screens filmed with the actors in the
cockpit were composited with actual aerial footage photographed
by Jack Cooperman ASC.
En route to its destination, the plane passes over the Great
Wall of China. Not only the aircraft itself was a miniature,
but so was the Great Wall, a large-scale forced perspective
landscape constructed in the ILM model shop. Since the shot
was scheduled for later in the production, and since ILM became
overloaded with work on Indiana Jones, Star Trek III and The
Neverending Story, Dennis Muren opted to give the scene out
to Dream Quest Images, an up and coming effects facility which
had previously handled some of the scenes from E.T.
The miniature aircraft and set were shipped to Dream Quest's
Culver City headquarters, with Muren and Lorne Peterson flying
down to supervise the setup. Dream Quest programmer Michael
Bigelow devised the flowing air-to-air simulation over the
Great Wall and also the flight trajectory of the Trimotor.
Photographed separately by Hoyt Yeatman, plane and landscape
elements were optically combined at Dream Quest and the results
were shipped back to ILM. The scene was shot in smoke with
the entire thing backlit to look like early morning. Originally
it was intended, as background imagery for an animated route
map but it was found sufficiently impressive that it was ultimately
left intact for much of its running time, with the map dissolved
in over only its final moments.
Abandoned by its crew and out of fuel the plane starts an
ill-fated route to the mountain slopes ahead. At first the
plan was to have the mountain totally covered in snow, but
by the time they got around to shooting the cockpit's POV
somewhere up in the Sierras, a lot of the snow had melted.
As a result, they had to build a miniature that looked pretty
much the same. So, they created a whole mountain top from
coal on the roof of the ILM building. When the mountain was
made it was covered with baking soda and micro balloons. Then
they rigged up a wire so that the plane would come in and
just skim the top, the wheels would spin, and the snow would
fly.
Originally, the three-foot miniature was to have been sacrificed.
Fabricated from thin sheets of corrugated aluminum over an
inner structure of brass, it had been given a deliberately
weakened styrene nose section designed to collapse on impact.
Upon further consideration, however, it was decided to build
a second model half the size of the first in order to avoid
a mountain-building project of major proportions. As it was,
Peterson and his crew still had to construct a mountain range
about twenty feet across by twenty feet deep. Though the simplest
approach would have been to rig a pair of wires and fly the
small-scale Trimotor right into the mountain, Muren feared
that after impact the wires might still hold up parts of the
debris, ruining the shot. It was therefore decided to construct
a five-foot-long pneumatic ram that would pull the plane into
the mountain, crushing the fuselage and collapsing the wings.
So in the beginning of the shot, they used wires to fly the
plane but just before it hit the mountain, they jump cut to
the plane being pulled into the mountain by the ram. Since
the plane was out of fuel, they didn't think it should explode
on impact and so they filmed it. Later though, after cutting
the shot in, Spielberg and Lucas thought it needed to explode
in order to keep the action moving. By this time, however,
it was too late to rebuild the set and restage the crash.
So they went with what they had and optical matted in one
of their stock explosions. Since then Muren found out that
when a plane runs out of fuel there's so much vapor left that
it does explode.
Managing to escape the airplane's fate the trio employees
a life raft as a parachute and after a frantic slalom their
raft goes over a cliff and down into a gorge hundred of feet
deep passes through a series of white water rapids before
drifting to a stop. The racing-down-the-snow shot was done
in California, near the ski resort of Mammoth Mountain. Stunt
arranger Glenn Randall supervised long shots of the raft with
stuntmen, and an ILM team consisted of Dennis Muren, Mike
Owens and Kim Marks shot plates for later blue screen insertion
of the principal players. The scene where the raft goes over
the cliff was shot in Idaho, on the Snake River Canyon. For
this shot they had to do a matte painting around it because
in the actual shot there were houses and a city in the upper
part of the frame. Since the plate was photographed with a
very long lens and there was a lot of aerial haze, it turned
out to be quite difficult getting the painting to match into
it, and they were also trying to work in a tilt. What followed
was a day on a white water river with the principals. Actually
there was very little effects work - it was either doubles
or the real actors in the real situations, though there were
a couple of blue-screen shots of the principals in the snow,
because there wasn't any snow at the time of filming.
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10.4 LIFE RAFT
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Managing to escape the airplane's fate the trio employees
a life raft as a parachute and after a frantic slalom their
raft goes over a cliff and down into a gorge hundred of feet
deep passes through a series of white water rapids before
drifting to a stop. The racing-down-the-snow shot was done
in California, near the ski resort of Mammoth Mountain. Stunt
arranger Glenn Randall supervised long shots of the raft with
stuntmen, and an ILM team consisted of Dennis Muren, Mike
Owens and Kim Marks shot plates for later blue screen insertion
of the principal players. The scene where the raft goes over
the cliff was shot in Idaho, on the Snake River Canyon. For
this shot they had to do a matte painting around it because
in the actual shot there were houses and a city in the upper
part of the frame. Since the plate was photographed with a
very long lens and there was a lot of aerial haze, it turned
out to be quite difficult getting the painting to match into
it, and they were also trying to work in a tilt. What followed
was a day on a white water river with the principals. Actually
there was very little effects work - it was either doubles
or the real actors in the real situations, though there were
a couple of blue-screen shots of the principals in the snow,
because there wasn't any snow at the time of filming.
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10.5 PANKOT PALACE
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For a distant view of the young maharajah's palace at Pankot
Pangrazio - along with Evans - rendered a full-frame painting.
Disappointed with the on-screen results, Pangrazio and his
unit prepared a cutout silhouette of the palace, erected it
on a nearby hilltop and photographed it with the sun setting
behind. The basic castle shape was next rotoscoped onto a
pane of glass, to which Pangrazio added highlights and a few
details. Matte cameraman Craig Barron then combined the painting
with the latent image plate to produce a hazy backlit effect.
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10.6 THE BANQUET
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FRANK MARSHALL Executive Producer: "We had a lot of fun with
the banquet scene, everything from eyeball soup to chilled
monkey brains. The soup was a tomato soup with eyeballs that
were stuck to the bottom of the dish with putty. It looked
like regular tomato soup, but when Willie stirred it the eyeballs
came floating to the surface. The eyeballs were fake, of course.
So were the monkey heads which were modeled and cast and the
brains made of whipped cream with vegetable coloring.
"Also in the banquet sequence was a boa constrictor filled
with eels! Our young Maharaja had a lot of trouble with the
eels. He didn't want to stay at the table too long, even though
this was supposed to be his favorite meal!"
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10.7 BOILING LAVA / SACRIFICE
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When Indy and his companions make their way into the subterranean
temple they discover an elaborate sacrificial altar where
the villainous demagogue Mola Ram is preparing to offer up
a victim to the goddess, Kali. Peripheral to the altar area
is a crescent-shaped fissure of molten lava, represented on
the live-action stage by a ten-foot-deep pit with red-gelled
lights upturned from below. For the majority of the scenes,
where the chasm itself was out of frame, these lights and
some attendant steam generators were sufficient to suggest
the boiling magma. About a dozen shots, however, from five
or six different angles, did call for the lava to be on view,
and for these the plan was to add the molten effect optically
in postproduction. They ended up using a mixture of glycerin
and water that they lit from below with gelled lights. A mixture
of plastic chips and cork was used to suggest opaque solids
floating on the molten magma. Amusingly, one of the things
chief model maker Charlie Bailey tried when there was still
an expectation of creating lava that could be front lit was
a combination of vanilla pudding and fluorescent dyers. The
resultant goop actually came close to being the correct color
and viscosity, but did not have quite the right glow and intensity.
It was however a major attraction to the mouse population
which would come out of the woodwork at night to dine on the
unexpected treat.
DENNIS MUREN Visual Effects Supervisor: "The boiling lava
pit proved very, very difficult to get right. I don't think
there's ever been a movie with actual boiling, bursting lava
attempted before. Usually, it's crusted over lava - just red
with black bits on the top. But we wanted to see it alive,
molten, percolating. You can't possibly do it with the real
thing because it would melt anything you had nearby, so we
used a number of different techniques and liquids with clever
lighting.
"The set we built for the lava pit was almost half scale,
and even then it was over 30 feet high, with giant pumps to
circulate the liquid. We chose glycerine, which is clear,
but we colored it and it appears to be almost glowing in the
right lighting. In the script, they actually lower somebody
into the lava, and we tried that. But it didn't work; it showed
up as glycerine. So we tried again using a blue screen element
of the cage going in with a lot of rotoscoping work and steam
all over the place. It's an extremely ambitious effect, one
of the most ambitious we've ever actually done.
"Probably the main problem was working out the right scale
to operate on, and that was governed to some extent by the
liquid. Water proved useless and so did much thicker liquids.
Eventually, we settled on having to work at a huge scale with
miniature puppets three feet high as the sacrificial victims.
It took 25 people to shoot this scene, at slightly high speed
rather than stop motion. and we took perhaps 30 or 40 cuts
of it. That's what it took to make it all look real."
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Returning to the film, a section of the floor opens at the
base of the altar and from the extended arms of Kali's statue
a torture rack with a person inside is lowered down a narrow
shaft about sixty-feet into swirling vortex lava. A thirty-foot-tall
lava pit was erected over a ten-foot diameter plexiglas vortex
through which nearly five tons of glyserine was circulated
by heavy-duty industrial pumps. Initially, the pit was very
narrow, just barely wider than the rack, in fact. But that
turned out to be not very interesting, because if someone
looked down, all he would see was a little hole at the bottom.
They changed the design of the shot so that as the rack went
down, the shaft opened up into a bigger chasm; and as it approached
it, it got larger and larger and eventually filled the frame.
Twenty-six people were involved in the vortex shoot, and with
the heavy-duty pumps roaring, communications headsets were
required so that Muren, thirty feet in the air and watching
the proceedings on a video monitor, could keep in constant
contact with his stage crew and with Mike Owens who was directing
the action from below.
As the ceremony reached its climax, Mola Ram's sacrificial
offering, had to be shown having his still-beating heart plucked
out of its arteries and descend into swirling inferno. To
achieve the first effect David Sosalla took a quick body cast
off a model maker, who was physically similar to the Punjab
character, as it came to be known by the crew. He vacuformed
an understructure and laid foam and latex over that. The mechanics
were real simple. It was just a matter of putting some plastic
slides underneath the skin and attaching them to cable controls
that Sosalla had in his fingers. When the hand was inserted,
Sosalla had only to pull on the cables and the hand could
slip right into the chest cavity. For the healing shot that
follows, he just used the mechanism without the hand going
through and shot in reverse. For the second effect a thirty-inch
was built. Inside the puppet was a mechanism that enabled
the arms and head to move realistically. They shot the rack
and the puppet against blue screen and matte that into a background
plate of just the lava alone. The result ended up being too
gruesome. Nobody could keep his eyes on the screen so Spielberg
asked to put some flames and smoke to obliterate the effect,
especially at the moment of contact. In real life, if a person
came into contact with lava like that would just blow up;
all the water in his body would just vaporize. A second puppet
was created for the scenes of Willie being lowered in the
lava pit.
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10.8 THE MOST EXPENSIVE TRAIN SET IN
THE WORLD
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One of the most difficult scenes to create was our heroes'
attempt to escape from the temple of doom in a runaway mine
car. In the original script, they just got in the mine car
and run through the tunnel and got out at the end of it. Only
a few key sequences were laid out. Everything in-between was
devised by Spielberg, Joe Johnston, Dennis and Mike McAlister-how
it was going to happen and little tricks and situations the
characters would get into until the end of the ride. ILM had
basically the same situation with the speeder bike chase in
Return of the Jedi. It kept expanding and expanding until
it became the film's showcase piece.
Originally, the thought was for the scene to be created entirely
blue screen. Johnston and McAlister based on the storyboards
created quick-and-dirty enactments employing the most rudimentary
of sets and props and recorded them expeditiously on videotape.
These videotaped enactments, called at the time videomatics,
were actually the predecessors of today's animatics. They
used brown wrapping paper to quickly throw up some walls,
added some railroad tracks that they bought in a hobby shop,
and used toy cars and toy figures to quickly go through the
maggot motions of the shots. They didn't try to finesse them
in any way, but just tried to translate the storyboards into
something that could be cut into the movie to give a feeling
for the pace. It turned out to be really valuable. The videomatics
were given to Spielberg and he could then cut the sequence
together. A lot of changes were made on the basis of what
he learned. The sequence was restructured; things were cut
and the design of some of the shots was altered. So basically,
the videomatics gave him a chance to firm up his ideas.
Muren, who was in England, got them done just in time because
Spielberg was ready to go on the set and start shooting, and
by that time he had decided to do as much as he could over
there and not do it bluescreen. So he really got into it and
came up with ways to shoot that sequence, mainly by under
cranking and shaking the camera a lot, by that he gave more
of a documentary look about it. Spielberg spent quite a while
on this set, shooting primary close-ups but also some of the
longer shots that he was able to get in the limited space
available. Naturally, he was doing everything he could to
make it look as good as possible, and so he threw in steam
and gushers and all kinds of things to make it look better-
which made it a lot harder for Muren to match up. He ended
up getting over half the sequence on that set, and it was
really valuable for the ILM artists to have all that, both
as a guideline and for inspiration.
It was decided to do the sequence stop-motion where everything
is sort of moving along. Right away, though, he found that
scale was going to be a major factor. They wanted to do shots
where the camera's traveling along with the cars for long
distances, so they would figure a rough scale for the cars
and then calculate how far it would need to go for a four-second
cut, depending on the speed they were trying to suggest. What
they ended up was a miniature set larger than one hundred
feet while their stage was only eighty feet long. The only
way around was to make everything very small.
A major project by itself was the creation of the mine car's
passengers, which would be stop-motion animated by Tom St
Amand during the miniature shoot. They built eight animation
puppets, Indy, Willie, Shorty and several bad guys and on
these puppets, it was critical that the arms be able to move
naturally, as well as the legs.
DENNIS MUREN Visual Effects Supervisor: "Much of the mine
car chase sequence was shot in England on a full size set.
But for the longer shots, where you need to see a lot of the
set and where the mine cars are going around corners and down
steep drops in dangerous situations, we used miniatures on
a very small scale. The figure of Indiana Jones, for example,
was perhaps ten inches tall and yet some of these miniature
sets still ended up being well over fifty feet in length.
"We made two sets of mine cars in different scales. The small
ones of course, and some larger for high speed shots where
we actually had to shoot with real models flying through the
air. The smaller ones we were shooting stop motion using animated
puppets, but when they come off the rails we have to be able
to shoot at high speed.
"In shooting the miniatures, we used Nikon still cameras.
I wanted to keep the scale down as far as possible to reduce
the length of the sets and it occured to me that we could
use a Nikon. Mike McAlister, who shot all the miniature sequences,
worked on ways to steady the Nikon and put a larger magazine
on it. Everything was dictated by the smallest camera we could
devise, and it worked great. We could have spent $100,000
on building a special new camera, but a slightly modified
35mm Nikon with 30 feet of Vistavision film shooting at one
frame per second worked perfectly.
"We shot single frame stop motion so that Tom St. Amand could
animate the puppets each shot, and eventually Bruce Nicholson,
who did the optical work, put a little "shake" into each element.
This matched in with the live action footage shot in England
on the full size set, where everything was shot "shaking"
on that sequence to give the impression of speed and danger,
as if the cameraman was actually in jeopardy shooting it."
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10.9 WATER
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Midway through the mine car chase, Mola Ram gives an order
for the giant water tank, a thirty-foot-tall cistern dominating
Elliot Scott's massive ore processing set, to be overturned,
thus flooding the cave and all vital escape passages. Creating
such a deluge in full-scale would have been both difficult
and dangerous. Therefore it was decided to make the effect
with miniatures, but miniatures proved to be a relative term
when it came to executing this effect. Outside, in the ILM
parking lot, stage technicians under the supervision of Patrick
Fitzsimmons constructed a basic framework for the quarter-scale
replica, a giant twenty-five feet wide by thirty feet long
and eighteen feet high. Looming over the set was a 1300-gallon
water tank, some eight feet in diameter and about six feet
in depth, rigged with a pin that could be pulled to tip over
and flood the cave. Since the tank was to unleash about 11000
pounds of water against the miniature cave walls, the basic
aluminum foil structures had to be sprayed on the backside
with a type of roofing urethane and then further reinforced
with a foam and lumber superstructure. The floor of the cave
was heavy-duty urethane foam spread over a shock-absorbing
bed of moist sand. More importantly, the crew dug down three
feet into the asphalt and poured concrete piers as if they
were constructing a building. In fact, as the set began taking
shape, people passing-by were heard to comment that they thought
ILM had decided to build condominiums on the property.
The collapse of the water tank initiates a whole of water
in the tunnel shots requiring a second large-scale parking
lot setup. The principal tunnel structure for these scenes
was pieced together from sections of four-foot diameter sonotube,
heavily reinforced and wedged up against the outside of the
studio, which acted like a brace. Once the basic twenty-four-feet
structure was completed, by stagehands Bod Finley, Dave Childers
and Harold Cole, it was elevated on one end and connected
via a chute to a large dump tank with a simple trap-door mechanism
that could release more than 5000 pounds of water on cue.
Then the project was turned over to Lorne Peterson's crew.
Inside the tubes, they built the tunnel structures from urethane
foam and real rocks. In fact, they spent a lot of time finding
rocks that looked good at that scale. The problem was that
as they built up the tunnels, the four-feet diameter got narrower
and narrower to the point where only Randy Ottenberg and Marc
Thorpe, two of the smaller model builders, could get in there
to work. In addition to building the basic wall and rock structures,
they cast up a bunch of old beat-up fifty-gallon drums that
varied in scale from four-and-a-half inches to seven inches
high. When the water came through, some of those barrels would
get swept up and hit a rock or something and go tumbling right
by the camera lens. They also had lanterns, baskets and strings
of electric lights. Hand blown glass bulbs were made up, complete
with frosted glass and halogen light sources, and each one
of them waterproofed and sealed with silicone. Actually, the
same types of bulbs were used earlier in the mine car chase.
After each of the six water shots, the set was cleared out
and redressed so as to seem like an altogether different area.
Indy and company manages to escape from the caves only to
find themselves on the brink of a sheer precipice, the wall
of water churning close behind them. Scrambling onto a rocky
ledge, they clear the opening just as the water reaches it.
The master of Willie and Shorty in one side and Indy on the
other is a large matte painting. The area immediately around
the opening was an insert set shot in England and the river
was filmed on location in the Grand Canyon by cameraman Robert
Elswit. One of the major difficulties involved just finding
a river, with a sheer wall next to it that followed a north-south
direction and therefore got enough sunlight to film. The following
shot a closer view as the water bursts through, involved yet
a third parking lot miniature again with a large tank positioned
behind it. More than five thousand pounds of water traveling
twenty or twenty-five feet down a four-foot diameter sonotube
and then chocking down to an eighteen-by-eighteen inch opening
in the face of the cliff as it exits were involved. They wanted
to have a mine car come flying out of the cave ahead of the
water, so they put a miniature car near the opening, but the
water was traveling so fast at that point that it bypassed
the mine car, defeating the effect. In an effort to make the
effect work they came up with a trigger mechanism using something
like surgical tubing to launch the mine car and increase its
speed just before the water hit. They believed that by triggering
the mechanism when the water was three or four feet away the
water would catch up to it just about the time it reached
the opening and it would look like it was being pushed out
ahead of the water. Before the shot they set up nets to catch
the mine car. They calculated the force of the water and the
trajectory of the mine car after the mechanism shot it and
decided to play it safe and move the nets out a bit further.
When they finally did the shot, the mine car shot out of the
opening, passed about four feet over the top of the net, hit
up against the side of the building and smashed in zillion
pieces.
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10.11 ROPE BRIDGE DUMMIES
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GEORGE GIBBS Mechanical Effects Supervisor: "Originally,
the rope bridge dummies were going to be made in America but
one day Frank Marshall asked me if we could do it. I said
we could, although I didn't have a clue how we were going
to go about it. We had less than six weeks to create sixteen
dummies which had to move realistically when the bridge was
cut.
"I didn't have time to take plaster casts of the actors,
so I just used ordinary tailor's dummies from which we made
molds filled with soft foam and tubular frame. I worked with
Richard Conway, a long time associate of mine, to figure out
the best way to create movement. Radio control was one possibility
but we were after reliability and simplicity. And we decided
the best way to do it was to use pneumatic air rams attached
to small medical oxygen bottles.
"We had a tower built at the back of the studio, about 60
feet high and tested them by throwing them off the tower.
They turned out so well it was unbelievable - their legs an
arms waving about and heads wobbling.
"Next, was coming up with a reliable trigger mechanism. We
didn't use any fancy ideas, because when that bridge was cut
everything had to work. There would be no second chances.
We installed wedges between spring loaded contact plates and
attached the wedges to the handrail of the bridge. When I
cut the bridge, I fired the handrails first. This pulled the
wedges out from the contact plates.
"For a few split seconds, just before the main bridge gave
way, the cameras caught these dummies actually standing on
the bridge waving. And as they fell into the river below,
their limbs jerking around like crazy, they actually started
swimming...they could have been real people. It was an incredible
effect, one I am quite proud of."
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10.12 MOLA RAM'S DEATH
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The death of Mola Ram not as great as the one Belloq had
in the first film was very difficult to stage. "You actually
see him falling down the cliff face and the camera follows
him all the way down," remembered St. Amand. "He hits the
cliff two or three times and then careens off into the river.
It was tough to do. I would look at the board with Dennis
and he would say: 'Killer shot, killer shot. We're never going
to be able to pull this off.'" The first step toward achieving
the shot was to procure a suitable background plate. So Art
Repola and Mike Owens went chasing around the Southwest looking
for a cliff facing they could shot. The problem was finding
a river and a cliff with a sheer enough wall so they could
drop the camera down four hundred feet without hitting anything.
The best spot was found at Paige Arizona, near the Glen Canyon
Dam. Mike Owens and Mike Wood and a couple of others went
there with the Descender, a motorized winch type devise, attached
the camera to it, and did about five takes.
Once the plate was selected, there still remained the difficult
task of generating the blue screen puppet footage tumbling
down the cliff side. Muren programmed the camera and model
moves, expending a full week in fine-tuning and testing before
a suitably real-looking choreography could be developed to
fit the unorthodox plate. Then Tom St. Amand stepped in to
animate the articulated miniature. "Mola Ram had this big
cape, and to help suggest that he was actually flying through
the air, we turned a fan on under the puppet so that his cape
would always be billowing like a sail. The cape itself was
made of cloth, unlike the skirts and capes on the other puppets,
which were just tinfoil covered with fabric. So here we had
this big flowing cape, and in order to have more control over
it, we thought we'd hook it up with strings to one of our
dragon movers, previously used in Dragonslayer. That way we
could program it and shoot tests. What we ended up doing,
however, was quite different. Since the puppet was constantly
spinning around, the strings were always getting wound around
his body. We finally got past the problem by having me animate
the limbs and head while Dennis was out there hand-moving
the cape for each frame, holding the strings and moving them
during the exposure so the strings themselves would be lost
in the blue. So here we had this big, expensive piece of equipment,
and Dennis was moving the thing by hand." To further tie the
falling figure to its background plate the animation department
sweetened the shot with animated dust hits whenever Mola Ram
tumbled into the side of the cliff and spun off. "Compared
with that most of the other faking guys were easy to do."
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10.13 GLOWING STONES & WATER PRESSURE
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GEORGE GIBBS Mechanical Effects Supervisor: "Steven Spielberg
likes as many special effects as possible to be capable of
being filmed directly, without having to cut over and over
again.
"There's a small scene when the sacred stones burn their
way through Indy's shoulder bag. We contrived things so that
the stones would actually glow and appear to burn their way
through the bag. First we cut a panel out of the bag and replaced
it with nitrated paper painted the same color. The stones
are lit by very powerful quartz bulbs inside. They start glowing
through the paper and then we fire a switch to light the paper
and the glowing stones drop out. It's simple when you know
how, isn't it?
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10.14 MAYAPORE HILLS
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They were rough-cutting the movie when Spielberg felt they
needed an additional establishing shot for our heroes return
to a now prosperous village. Pangrazio and his stuff went
to Lucas' Skywalker Ranch and set up a camera on a hill. They
used a bunch of flats, to represent building faces. Some of
them were pretty big -twenty feet long by seven or eight feet
high- and three of them had black doorways painted in. Up
close, it looked pretty silly, but from the camera position,
which was quite away, it was fine. They had sheets hanging
out on the clotheslines, flapping in the breeze, and about
twenty people dressed in Indian costumes just walking around.
Once they got the latent image plate, Pangrazio worked on
the painting for quite a while and then optical did a tilt-up
on the composite so that as Indy and the others enter the
bottom of the frame and walk down the trail, the camera follows
them down to reveal the village.
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