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Official Xbox Magazine (February 12,
2003)
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"Your Revolver Holds Six Bullets But
your Fists Never Run Out of Ammo"
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The original raider returns -- Indiana Jones. Legendary
adventurer. Daring rogue. And the most butt-kicking archeologist
the world has ever seen. It's 1935 and this time you have
to prevent a powerful Chinese artifact from falling into
evil hands. So put on your trusty fedora and pack your favorite
bullwhip. You'll need them as you travel from the jungles
of Ceylon and the underwater palaces of Istanbul to the
deadly streets of Hong Kong. Punch, whip and kick you way
through Nazis assassins, mystical warriors and the Asian
underworld, and see if you have what it takes to unearth
the Heart of the Dragon.
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Whip it good, whip it real good.
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The Indiana Jones universe is kind of a videogame to begin
with. Think about it: It's set up like a video game, with
race sequences, gunplay, fisticuffs, adventure, and even
platform elements. So it's kind of weird that there are
so few Indy games available. And only a couple of those
games have merited an kind of classic status. Indiana Jones
and the Emperor's Tomb, however, seeks to redress and balance.
It probably hasn't escaped your notice that this game is
designed in part by The Collective, the talented developers
who turned Buffy: The Vampire Slayer from what should have
been a duff TV license into something of an Xbox classic.
The good news is that they've recreated much of that magic,
but the better news is that input from LucasArts has taken
the developer's output to a new level of quality.
We want to separate this from Buffy, though, since the
two games are very different in pace, content, and style.
What they do share, however is quality.
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Got Plot?
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Games, even good games like Metal Gear, tend to fall apart
at the plot stage. It's not just that game developers tend
to tell lousy stories, it's that, frankly, most entertainment
media tell lousy stories. There are plenty of expectations,
however, and luckily this is one of them. Although the game
plunges into action (just like a real Indy movie), that's
just an introduction - the real plot arrives just after
you complete a short "training" mission in the jungles of
Ceylon.
The in-game cinemas are backed by a professionally-recorded
score and move smoothly into the game (thanks largely to
their use of the regular game engine). Voice-overs are brilliant
and truly admirable. Indy's gravelly voice is provided by
David Esch, who has been the voice double for Harrison Ford
in the past, and he acquits himself perfectly here. The
other actors, including Vivian Wu of Joy Luck Club fame,
also put more effort into things that we're used to.
The best acting in the world however, wouldn't be worth
a hoot without good dialogue to back it up, and here the
producers deserve enormous credit. Not only does it sound,
look, and feel like an Indy movie, but the plot is actually
interesting. - You will watch all these in-game cinemas
to find out what's going on, and probably enjoy the story.
Normally they're just a thing you press A to skip.
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Gamey Game Games
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At its heart, Indiana Jones and the Emperor's Tomb is a
platform game. It's much richer and more complex than that,
of course, but the way you navigate around the 3D locales
relies very heavily on platform conventions. There's running,
jumping, climbing, swinging, and even swimming. Everything
you learned about videogames from Mario is intact, with
a 3D twist.
Unlike the somewhat soupy nature of Tomb Raider, this game
relies heavily on quick wits and reflexes. The Indy character
is incredibly responsive - push gently forward and Indy
walks, bush further and he runs. Jumps have to be carefully
timed, but Indy can grab onto ledges and clamber up walls,
or grab swinging ropes and chains. It takes not time at
all to get used to moving our hero around.
Using his arsenal of weapons, tools, and gadgets will take
slightly longer. He wouldn't be Indy, for example, without
his trusty bullwhip. This can be used in combat (of course),
but it's far more likely you'll use it to reach wing-able
objects that running and jumping alone might miss.
The game alerts you to whippable objects using a neat little
icon when you're facing say, a gargoyle. Simply press the
"action" button (Y is the default) and you'll instantly
pull out the whip and crack it. This saves a lot of time
with rifling through your collection of goodies, and it
applies to other inventory items too, including guns and
mines.
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Battle Engine
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Indy loves fisticuffs. He loves punching, he's not ashamed
to kick, and frankly, he's kind of a dirty fighter. Many
of the bad guys he encounters in this game will find that
out toot late. Punches, kicks, and throws are all conventional
moves in his unarmed arsenal, but their affects vary depending
on circumstances. He can smash people against walls (usually
Nazis, of course), or better yet, off of parapets. If you
time a punch right, you won't have to go toe-to-toe 'til
he's knocked out, you can simply fling him off a castle
wall. Most satisfying.
Indy can, of course, use weapons to dispatch foes. We've
discussed the whip, but there are pistols, machine guns,
even furniture to be found. Punch an armed guard hard enough
and he'll drop his gun (and, amusingly lose his hat) that
you can then pick up and use against him. Smashing furniture
and throwing objects becomes very important later on and
can even save you during the epic boss battles. One fight
with an undead Nazi monstrosity can only be ended with the
patient tossing of vials of acid.
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Booby Prize
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All this fighting tires Indy out (you can refresh his health
by refilling and drinking from a canteen of water in his
inventory), but not as much as constantly avoiding booby
traps. As everyone knows, all European and Asian buildings
are loaded with booby traps, and we don't just mean French
toilets. Indy needs to keep a close eye on every crack and
architectural imperfection, since more often than not, it
will contain some kind of deadly swinging blade or falling
object. This not only keeps you on your toes, but also alleviates
some of the boredom that corridor crawling can induce.
adapted by Aaron Gantt - The Indy Experience.com
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