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Interview with producer Jim Tso (October
08, 2002)
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Why the cooperation with The Collective on this game?
We saw an early demo of The Collective's Buffy game and
realized that engine would be great as the basis for a new
Indiana Jones game.
We saw an early demo of The Collective's Buffy game and
realized that engine would be great as the basis for a new
Indiana Jones game.
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Is Hal Barwood - project leader and writer of 'Fate
of Atlantis', 'Desktop Adventures' and 'Infernal Machine'
- again involved in making 'Emperor's Tomb'?
Hal was involved in the early stages and provided great
feedback on the story.
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Will Indiana Jones for the third time be voiced by Doug
Lee?
We're using a voice actor named David Escher. We wanted
a slightly younger-sounding Indy for this game since it
takes place in 1935 (before Indy's adventures in the movies).
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Why did you choose to make a second Indiana Jones 3D
action/adventure game instead of an adventure game type
like 'Fate of Atlantis' or 'Grim Fandango', but with a bit
more action?
Well, I think making an Indy game that's a 3D action/adventure
game is really more in keeping with the spirit of the Indy
movies more than any competing products. I think the Indy
movies are really about fun and entertaining the audience
and that's been the inspiration for 'The Emperor's Tomb'.
We wanted to capture the elements of the Indy movies and
present them in a game.
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During E3 we heard that the music of 'Emperor's Tomb'
would only consist of the original score from the Indiana
Jones trilogy. But we later heard that the music is being
composed by Clint Bajakian. Will the game feature both?
Other than the Indy theme, all the other music in the game
has been composed specifically for the game by Clint Bajakian.
It's also the first time that a LucasArts game has featured
music performed by a live orchestra. The results are amazing
sounding and I think Clint's done a great job of capturing
that John Williams feel while providing fresh material specifically
for the 'Emperor's Tomb'.
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There's one scene in 'Indiana Jones and the Temple of
Doom' in which Wu Han says to Indy: "I've followed you on
many adventures, but into the Great Unknown Mystery, I go
first, Indy." Now with 'Emperor's Tomb' taking place just
before the events in the film, is this game one of the adventures
with Wu Han?
You'll have to play the game to find the answer to that
one : )
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Will the interactions with other characters in the game
be with cut-scenes like in 'Infernal Machine' or more like
in the classic adventure games where you can choose what
to say?
Interactions with other characters will be in cinematics.
There are no dialog trees like the classic games.
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The 'Emperor's Tomb' trailer shows a lot of great and
fluid hand-to-hand combat, which adds a lot to the adventure
spirit of the Indy games. Besides Indy's fists, whip, and
pistol will there be any other weapons to defend yourself
with in the game?
There's a variety of other weapons that Indy can utilize:
shotguns; submachine guns; knives and swords; plus improvised
weapons such as chairs, shovels, and bottles.
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Will there be a multi-player option, where characters
from the game and movies can be chosen for a more interactive
adventure?
No, 'Indiana Jones and the Emperor's Tomb' is a single
player game only.
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Has Indy's whip animations and actions evolved in any
way? Will it still be so dangerous when trying to whip the
weapon out of the hands of an enemy? Because in 'Infernal
Machine' whipping an armed enemy was like trying to commit
suicide.
Indy's whip is infinitely more useful in the 'Emperor's
Tomb'. Indy can use his whip to navigate around the environment,
i.e., swinging from place to place. He can also use it as
a weapon both to attack enemies and to disarm them.
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We have already seen screenshots featuring Nazi's and
ninja's and there's even a concept art painting of a gigantic
octopus. Does this mean we can expect to see more supernatural
creatures like in 'Infernal Machine'?
There's definitely a supernatural element to the storyline
but the majority of the opponents are fairly realistic.
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One last question. Can you already tell us what the
system requirements for the PC version of 'Emperor's Tomb'
will be?
t's a little early to finalize them, but we're looking
at: P3 733Mhz; 128MB of RAM; and a GeForce 1 or better videocard.
Thank you for your time, Jim.
- by Aaron Higgins
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